Description
In second year of DUT, we realized with Unity a procedural
terrain generation. In a defined area, the user will create a terrain with reliefs and
the fauna and flora will be generated automatically according to the heights and depths.
left click to move the camera / right mouse button to place / top right menu / space
to switch to player mode)
Date: March 1, 2017
Category: 3D modeling, auto generation, School project, C# progamming, Unity3D